


Regardless, it's an excellent time to be a gamer, since as tough as it may be to pick one or the other, making either choice rewards you with a well designed and highly entertaining title. And accessibility may very well be the deciding factor in determining which product users prefer. After learning the ins and outs it's clearly an excellent product, but it lacks that immediate, irresistible appeal so prominent in Valve's Team Fortress 2. For those uninitiated in the ways of Enemy Territory, the scope, dynamic objectives, speed at which the tide of battle can turn and the number of things you need to quickly consider when that happens, and user interface can be rather daunting. Quake Wars is assuredly the more complicated game. There's really no right answer in this case as to which game is ultimately better. Yet you can't forget your days with Team Fortress Classic, or even further back with the original Team Fortress Quake mod, with its now painfully dated character models but compelling team-focused online play. You may fondly remember your days in Return to Castle Wolfenstein: Enemy Territory, dropping air strikes on hapless attackers and eagerly charging into bunkers to spout forth deadly plumes of flamethrower fuel. Their nearly simultaneous retail release presents and interesting situation for you, the consumer, as to how to spend your cash.

It's interesting to see both Team Fortress 2, which has been in development on and off for some seven years now, and Splash Damage's Enemy Territory: Quake Wars, which has seen its own share of setbacks and delays, finally come out right around the same time. It's a game, after all, and the most important factor is how it plays and if it's entertaining. Even after getting sucked into probably too many hours of play in the beta over the past few weeks, we're still amazed at the art design, both in how it looks and how it animates.īut let's not get too carried away with the graphics. The most obvious aspect, which you may have noticed from any of the screens and video posted, is the visual style. Aren't you glad Team Fortress 2 didn't wind up looking like this? Valve has created quite a game with the long-awaited Team Fortress sequel, bearing many similarities to its predecessor, though incorporating enough changes to make it feel fresh.
