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Fallout 4 institute fev lab
Fallout 4 institute fev lab











If you don't know what the tubes look like, here's a reference picture:Īnd to go along these ^^ we could have anti-FEV treatments that would revert a Super Mutant back to human, as long as it was a mutant "created" by the player. This could be used to change their stats. We could even control it through a terminal to specify the type of mutant (Overlord, Butcher, etc.). They could even be Institute-themed, so we could have some tubes where we could place settlers in, and either they would be turned into 'friendly' Super Mutants that we could use as we use any settler, or there could be a failure of some sort and the settlers would die. So I think if, after finishing Institutionalized, we unlocked settlement building parts to allow players to make experiments like that, it would not be lore-unfriendly at all. If not, then I'm sorry if I spoiled something for you. You probably know about the Institute's abandoned FEV lab, as it plays a role in curing Virgil. You know, like something FEV-related or radiation-related.Īnyway, moving on to the actual request.

fallout 4 institute fev lab

Sure that was fun, but I got disappointed by the lack of f***ed-up experiments.

fallout 4 institute fev lab

So when having a go at Vault-Tec Workshop, I went through all the experiments.













Fallout 4 institute fev lab