
You keep mentioning stall, could you please go further upon this?Ī smash that is mostly buffs is common among heroes, but invincibility is very overpowered. There is barely any detail yet the concept is great of having multiple hitboxes, rewarding aim the more accurate a player is.

Thats it? If you are not going to make changes to this secondary it should be scrapped. This is just a projectile that deals 8 damage with the kb of a shoop laser. Why is there no damage while falling? How fast does the player fall? This is very unclear. This is literally Bulk slam but worse, plus many values are not included. Yes having multiple primaries is copying Greenhood, but it could still play out well. What makes this stand out from the other dashes? This is not original whatsoever and I do not support this primary as of now. If I made grammar mistakes please point them out and if you have any thoughts/suggestions leave a comment! In summary, this character is meant to be played in many different ways with many opportunities to be creative with charm combinations and different spells. The main way to balance this character would be based off charm notches but Im thinking 6-7 is the best amount. 2 Charm Notchesġ/10 chance to avoid getting hit by an attack that should normally hit you. You will passively gain 2 soul per second. When below 20 hp your attacks will deal 33% more damage. Start the game with 30 more hp (does not apply after first stock) 3 Charm Notches 3 Charm Notchesīuffs your weight (1 -> 2). Your dash will deal 2 more damage and go 2 blocks further. Get 3-4 more soul per hit with nail/dash.

Makes your spells do 50% more dmg and have bigger hitboxes.

Makes you as fast as sanic! 1 Charm Notch If the character is already balanced then this idea doesnt have to come to life, but if it sucks then this would be a nice addition.

Well this would make the character have a much nicer time, and also have something very unique. I'm not sure if this would be too broken, but right now you might be thinking that this character sucks! he has no way to approach and has too little damage.
